Validating steam files stuck at 54
Clear our your Steam install of 7 days ( delete all the files, then validate), and try using the Advanced Mode. He could run the launcher until 2 days ago, but it shows no mods for now. Something his blocking it; either a firewall, anti-virus, or his ISP. The only way to get things back is to use steam to reinstall the main game. I'd love to use the tool, but I play enough 'basic' 7D2D with my friends that I don't want to keep manually fixing my game. I'd recommend against using Simple mode, as it can make a bit of a mess with your files. Typically, when the Mod Listing is blocked, Disabling SSL will help resolve it. The only way to get things back is to use steam to reinstall the main game. I'd love to use the tool, but I play enough 'basic' 7D2D with my friends that I don't want to keep manually fixing my game. So you feel an appropriate expectation is that when you press on Test Mod Sync, it updates, regardless of whether Refresh Mods Automatically is selected? This may be minor preference, but some of my acquaintances plays this way. out of a sudden launcher refuse to download a mod(Wo W in this case) it stuck on "Refreshing Mods for Wo W" I've restart the program and also my pc, nothing works. everytime I launch something (simple mode, with EAC and "start with steam" turned on and off)... Sounds like some mods may have broken EAC, and is conflicting with your vanilla play. Sadly, I do not know of any other way to circumvent it, other than Disabling SSL.Though not always, it happens intermittently throughout the day.Minibike and zombie interactions would get weird as if they are the ones lagging.
When I did the reinstall I did it through steam (after trying again with steamcmd) and still no help.You could also try just disabling it just for starting the server once so we can easily rule this out. Could you try redownloading the 15.1 server (either by selecting it in the betas tab in the Steam client or by adding "-beta alpha15.1" after the "-app_update 294420" in the Steam CMD commandline?Basically at startup this should *not* happen if it's working: INF [Steamworks. Log On timed out Instead it should be: INF [Steamworks. (And then just start it and copy the log) Hm, really confused here...One file that is missing shows up as "copying directory", which I found suspicious. I've tried out a bunch of other mods, and they all work. INFO 1 _7D2Main - Copying D:\GamesD2D\My_Mods\SMX_Big Bag_plus_Lawnmower\Temp ModsDays To Die Server_Data\Managed\to D:\GamesD2D\My_Mods\SMX_Big Bag_plus_LawnmowerDays To Die_Data\Managed\Two ways: Disable the Refresh Mods Automatically, then copy the new DLL and files directly into Temp Mods. or Copy the files into the environment, after running Starvation Mod once through the Launcher, then manually copy the files in as you've been doing.From then on, just launch 7directly, without using the Mod Launcher.looks like i will have to use the 2nd option. Unless i am missing something, the launcher doesnt seem to be remembering that i turn off the refresh mods automatically check box for this one...every time i close and open the launcher, it is back to checked.
everytime I launch something (simple mode, with EAC and "start with steam" turned on and off)... I am sure the majority of users have Refresh Mods automatically, so it probably has little effect. I can download directly from github tho so the problem is with the program The Launcher has two ways to download: 1) Through the Git Hub API 2) Direct Download It appears that more ISPs are starting to block Git Hub's API calls.